Gameplay

= Mechanics = "There are a few mechanics that come into play during gameplay.""""Light Sources"Each map can have a different light source given to The Player, these range from Flashlights to Lanterns and so on, Every one of them uses up the Battery power, as of now these don't alert Bosses or anything."Battery"Every light source's friend is power, Hence where Batteries come in, Battery Power starts at 100, drains as long as you're using something, It can't come back naturally, but power-ups like Octocell Pure Power Batteries can! By interacting with one, you can bring back 50% of your light's power, and stack it beyond 100%, leading to moment where you can have up to 200% Power or more."""Bosses"Each Boss is different mechanically, visually, and through audio aswell, although sometimes they don't have any sounds, Sometimes a Boss can deal damage, sometimes it can insta-kill, sometimes it comes with Duplicates, or Phantoms, Sometimes they get stunned upon attacking, sometimes they just chase, charge, warp, or more."""Cosmetics"The player can go to The Shop and equip hats or skins for their Krabs, these are purely cosmetic and the unlock system is through Levels or Money, which can be obtained ONLY through playing the game, or winning maps.

"Maps" The maps in-game are based more on the Gameplay > Design formula, so maps will play nicely while looking average at best, Graphic Design isn't my passion."Dollars"Every non-arena / non-survival map has dollar bills in it, these are the main collectible, Like dollars like pages."Damage"Taking damage is not good, so that's why you get punished for it, Whenever you take damage there's a chance that blood will be on your screen for the rest of the round, partially blinding you.