List of Boss Types

"Boss Types are what defines a specific Boss, some are Chargers, while others are Chasers, in MKHE these work differently."

= Chaser = "A Chaser Boss is a simple Boss that patrols the map looking for you, if you are spotted by them, they will pursue, Some Chasers have more line of sight than others, sometimes they can even have a LOS of 180, but by default they usually have a LOS of somewhere around 60 - 90."

= Charger = "A Charger Boss is as it says, it charges at The Player, most of the time they are basic Chasers with incredible speed, but lack the vision, sometimes however, they don't have tunnel vision."

= Psychic (sub) = "A Psychic Boss is mostly a sub-type, meaning it collides with another type, like for example a Psychic Chaser will always move towards your location, slowly but surely, for examples see: Red Mist, Nemesquid."

= Gibber (sub) = "If a Boss has the Gibber sub-type, this means they will ALWAYS instantly kill The Player, no matter how much health you have, This has no effect in Death's Door however, since The Player's damage taken will be multiplied by 100x."

= Thrower / Soldier (subs) = "Thrower is a sub-type that allows Bosses to 'throw' things at you, most of the time it's stuff like bullets or rockets.""Soldier is basically Thrower, except this one allows Bosses to melee aswell, examples: Nemesquid."

= Mute (sub) = "If a Boss has the mute sub-type, you might want to be cautious going around a corner, as the name suggests, this makes Bosses near-mute or completely mute, Most of the muted things for a near-mute are stuff like Ambient Tracks or Footsteps.""If a Boss is completely mute, they make ZERO noise, unless they kill you."

= Duplicate (type) = "Duplicate isn't a specific Boss type, but I thought I'd put it here anyway, Duplicates are one of two forms of Cloning, the other being Phantoms, Duplicates are basically copies of the Boss, Woody has 4 Duplicates, which means in total 5 Woodies spawn."

= Phantom (type) = "Just like Duplicate, Phantom isn't a specific Boss type, but like Duplicate, it makes copies of a Boss, that instead of damaging or outright killing The Player, they simply teleport somewhere else, They function identical to the original Boss, these are just to throw The Player off by making them think that the real Boss is after them, when really it was a harmless Phantom."

= Gracer (sub) = "Just like in SF2, a Gracer is an above-average recreation of the actual Grace stuff in SF2, If the Boss sees you, it stops and gives you a few seconds before doing... something, What they do varies, but it's usually chasing you, or charging at you, An example is Buzz."

= Support (sub) = "These Bosses literally only exist to support another Boss, they cannot be summoned through normal means, an example is Jessie."

= Statue (sub) = "These Bosses act like the Weeping Angels from Doctor Who, or the infamous The Statue, Self-explanatory, They move when being looked at, Look at them if you wanna live, Sometimes they warp, but most of these will be movement-based."

= Planned Types = Warper - Teleports when interacted with or at random, Currently this isn't planned, it's just that no Boss currently has this ability.

Blaster - A generic hitscanner, If you're within a certain radius of them, they will deal a varying amount of damage for varying amounts of cooldown delays, usually low damage, high firerate.